5/30/2023 0 Comments Dying light trainer all costumes![]() Param("ActiveLandingMaxSlowdown", "0.1") Param("ActiveLandingSpeedRegainFactor", "1.0") Param("ActiveLandingMaxSlowdown", "0.9") Param("ActiveLandingSpeedRegainFactor", "0.5") I haven't looked in-game but it seems like all those values go off one and the offsets in the script are 8 bytes before the value, so maybe it's a structure of string pointers to the variable name and the value? I love being able to just jump and start gliding and use shift and z as much as I want. Then I made my changes and added the scripts folder with my player variables to a new zip file and renamed it data2.pak (since there is a data1.pak already too) and put it in that game folder. Then I deleted everything but player_variables.scr. I opened with 7-Zip and extracted the scripts folder. In ph\source there is a 'data0.pak' file. Some of the code looks a bit funny, because the memory address that got allocated would change by a lot depending on when the cheat got activated (like a 32 bit vs 64 bit address or something it looked like), which resulted in the code needing a different number of "nops" to be 'clean' and I'd get a different return poin, thats why I recreate the original code in the injection. ORIGINAL CODE - INJECTION POINT: gamedll_ph_圆4_ 92DE79 Activate the trainer options by checking boxes or setting values from 0 to 1ĭyingLightGame_圆4_rwdi.CT (35.77 KiB) Downloaded 1823 timesĬode: Select all define(address,"gamedll_ph_圆4_rwdi.dll" 92EE79)Īlloc(newmem,$1000,"gamedll_ph_圆4_rwdi.dll" 92EE79).Click the PC icon in Cheat Engine in order to select the game process.Health - I like to set fNonPlayerDamageMultiplier to something like 50 for my electric arrows to clear a group of zombies right away If you have more than 60 I think it will be higher because it does it for each stack.ġ1. What this does is make sure each stack is at least 50 for the equipped arrows (if you have at least 1). Arrows - Apparently arrows are stored in stacks, I think of 60. You should probably just activate it on that page and deactivate after crafting.ġ0. Do not 'craft max' or it can crash your game. At least 500 mats when crafting - Activate when you have the crafting tab open and when you hover over an item it will ensure you have at least 500 of teach material. Scripted enemies like the ones that crawl from holes near the floor and maybe chasers will still attack you.Ĩ. Walkers seem to be drawn to the sounds you make or something and shamble towards you but won't attack. It's still possible to die from taking a large amount of damage at once though.ħ., Invisible - Well, it makes *most* zombies and bandits not alert and not attack you. Max Health Each Frame - I had a hard time finding a pointer to only the player's health for god mode or damage multipliers, but this seems to work for only the player and keeps your health topped up. ![]() ![]() fNonPlayerDamageMultiplier - increases damage to non-players, works for friendlies too unfortunatelyģ. bEnableGodMode - should do a true god mode, setting damage directed to player to 0Ĭ. bEnableFullHealth - set to 1 to make health full each frameī. Arrows - Should keep your arrow inventory above 50 when using the bowĪ. Fast Open - Opening or using things you have to hold 'F' for should be fastġ0. F6: Invisible - Disable for anomalies or you can't damage themĩ. F5: Freeze Challenge Timer - Must be off when starting and finishing a challengeħ. ![]() Full Timer At Night - keeps your infection meter full even in chemicalsĦ. This includes shareac's mission timer cheat as well.ĥ. Thanks to STN and Zanzer, their scripts led me to the locations for a couple of mine. ![]() The tables in the other thread ( viewtopic.php?t=19081) mostly didn't work with my version so I created one. Updated - Fixed and expanded health cheat adding damage multiplier, added fast open and arrows ![]()
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